In 2023, in-game purchases made up almost 71 percent of the total computer and video game revenue (excluding hardware) in Germany. Although this was a slight decrease compared to the previous year, figures increased vastly over the given timeline.
Share of in-game purchases in the computer and video games market (excluding hardware) in Germany from 2009 to 2023
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Share of total revenue
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* Break in the method. The source makes the following note: ‘Against the background of the increasing dynamics of digital business models, the statistical methods for measuring sales of additional virtual content were adapted in cooperation between GfK and BIU.’
** For figures from 2017 onwards the source stated this in March 2019: "Please note: The recent data cannot be compared to the market figures for 2018 due to a change of provider and the resulting change of methods. What is new is the fact that the data for the game-app market are derived from the app market specialist App Annie."
Therefore, figures before 2017 have limited comparability with the following years.
*** From 2019, the figures also include sales of subscription fees for individual online games (2019: 113 million euros).
In general, the source makes the following comment: "In-game purchases include both small amounts of money - for example for better equipment of your own game character - as well as more expensive content such as entire additional campaigns or season passes".
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game. (April 9, 2024). Share of in-game purchases in the computer and video games market (excluding hardware) in Germany from 2009 to 2023 [Graph]. In Statista. Retrieved August 25, 2024, from https://www.statista.com/statistics/1411254/share-in-game-purchases-gaming-revenue-germany/
game. "Share of in-game purchases in the computer and video games market (excluding hardware) in Germany from 2009 to 2023 ." Chart. April 9, 2024. Statista. Accessed August 25, 2024. https://www.statista.com/statistics/1411254/share-in-game-purchases-gaming-revenue-germany/
game. (2024). Share of in-game purchases in the computer and video games market (excluding hardware) in Germany from 2009 to 2023 . Statista. Statista Inc.. Accessed: August 25, 2024. https://www.statista.com/statistics/1411254/share-in-game-purchases-gaming-revenue-germany/
game. "Share of In-game Purchases in The Computer and Video Games Market (excluding Hardware) in Germany from 2009 to 2023 ." Statista, Statista Inc., 9 Apr 2024, https://www.statista.com/statistics/1411254/share-in-game-purchases-gaming-revenue-germany/
game, Share of in-game purchases in the computer and video games market (excluding hardware) in Germany from 2009 to 2023 Statista, https://www.statista.com/statistics/1411254/share-in-game-purchases-gaming-revenue-germany/ (last visited August 25, 2024)
Share of in-game purchases in the computer and video games market (excluding hardware) in Germany from 2009 to 2023 [Graph], game, April 9, 2024. [Online]. Available: https://www.statista.com/statistics/1411254/share-in-game-purchases-gaming-revenue-germany/